Wednesday, March 9, 2011

WIP 3/9/11

I have what I can consider more or less concept art for the main character finished. I hesitate to say concept art because these are both completely done in 3D with (almost) final textures, but the eyes were added in post due to time constraints and the desire to get a mock up ready

The shaders also are not finished. I am using the miss_fast_skin shader for mental ray, and the the dual channel specularity built in to the shader does not have the best results (as is evident by the huge highlight in the chest area), it is best to output the SSS color of all layers into the additional color of an MIA material and derive the specularity from that shader as it is physically accurate. But once again, these were done mainly for testing purposes to make sure the model looked accurate with physical features

the hair was done with shave and a haircut, rendered separately in maya software, and everything was rendered using a linear workflow, just out of good practice

This is the original image and (relatively) close to the original render with some color corrections, white balance correction, gradient overlays, light tweaking etc



since the animation will take place largely underwater I wanted to do some color tests to see how close I could get to an underwater environment from just from color correction and a few added textures, here is a test





here is one showing the wireframe. the purple lines are nurbs curves guide hairs for the shave system

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