Friday, March 11, 2011

skin texturing finished



here are some renders from the final skin composite. the specularity still seems a little bit high but thats only because it has a direct light source hitting the chest.  I studied some references carefully and skin does actuallly shine like that under direct light- the legs are recieving much less direct light than the chest and are thus more diffuse.

regarding the seam issue that you can see here-


I already solved this issue I just havent updated the maps, its just a setting you click in zbrush when you are going to export your color maps, there is a fix UV seams button

also these images are rendered in a 32 bit linear color space in openEXR format so I had a lot of control over the final look in photoshop, and these are just one of many possible looks for the skin

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