Equipment
Workstation- Dell I7 920 6gb DDR3 windows professional 64 bit
Dedicated render node- Custom I7 930 4GB DDR3 windows proffessional 64 bit via videomach
1 TB HD repository
software
maya 2011 w/ blastcode
Eon vue xStream 8
luxology modo
Zbrush 4
Realflow 5
photoshop cs5
after effects cs5
trapcode suite
magic bullet suite
adobe premier pro cs5
adobe soundbooth
reason adapted
pro tools mbox suite
(possibly Nuke)
budget- none. however I do plan on competing in the february gnomon 3D image contest in order to win some training DVD's that would otherwise be costly
january 25th- begin research on following topics- blastcode suite, hybrido solver in realflow, rigging and character animation in maya 2011, nCloth, underwater dynamics, maya fluids vs. fumeFX (max), Nuke vs. After effects, 32 bit linear workflow
February 8th- character modeled and textured, all maps exported to maya, shading networks set up, begin work on secondary models and continue research
February 15th- character rigged and animation begun, secondary models finished
February 22nd- begin working realflow, blastcode, nCloth and/or particle simulations
March 1- at least 1 scene finished, being rendering 24/7
March 15th- continue rendering, begin working on look development & post production
April 1st- post production, implementation of practical effects, begin work on soundtrack, send out print commissions
April 5th- soundtrack recorded and polished, final touch ups, title sequence & credits IP
April 12th- absolute final touches finished, video exported and compressed, stills framed,
April 14th- Installation
tentative schedule due to change drastically based on extreme failure in one or more categories
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